Open source simulator pedals using 100% 3D printed parts + Xbox one controller

This may be the design I am most proud of so far, it creates a functional set of pedals for a simulation game using something most gamers already own.

STILL IN PROGRESS

  • Each pedal needs an axis

    Since each pedal must be able to vary input for throttle, brake, and clutch, I needed to translate that input to three separate controller axis. That became each trigger, and one joystick.

    Each pedal can use up to 3 springs and 3 rubber bands to allow variation of pedal stiffness.

  • Snap-together build

    With accessibility being at the core of my design, I wanted to completely stray away from any hardware. This means that the pieces all snap together as a tight fit with channels and indents. They also all fit on one build tray 220x220mm.

  • Compliant mechanisms are awesome

    Accessibility in mind again, I opted to make the pedal springs printable as well (plus optional rubber band mounting points).

    I had varying success in my design variations, but the photographed spring below has nearly 10 hours of playtime on it. Look closely to view the white plastic fatigue appearing.

Previous
Previous

Open Source Sim Wheel

Next
Next

Guillotine Kit Card (Rubber band powered)